Package com.jogamp.nativewindow
Interface OffscreenLayerSurface
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- All Known Implementing Classes:
JAWTWindow
public interface OffscreenLayerSurfaceInterface specifying the offscreen layer surface protocol.
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Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description voidattachSurfaceLayer(long layerHandle)Attach the offscreen layer to this offscreen layer surface.voiddetachSurfaceLayer()Detaches a previously attached offscreen layer from this offscreen layer surface.longgetAttachedSurfaceLayer()Returns the attached surface layer or null if none is attached.com.jogamp.common.util.locks.RecursiveLockgetLock()Returns the recursive lock object of this surface, which synchronizes multithreaded access.booleanhideCursor()Optional method hiding the cursor in the corresponding on-screen surface/window, if exists.booleanisSurfaceLayerAttached()Returns true if a surface layer is attached, otherwise false.voidsetChosenCapabilities(CapabilitiesImmutable caps)Sets the capabilities of this instance, allowing upstream API's to refine it, i.e.booleansetCursor(PixelRectangle pixelrect, PointImmutable hotSpot)Optional method setting cursor in the corresponding on-screen surface/window, if exists.
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Method Detail
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attachSurfaceLayer
void attachSurfaceLayer(long layerHandle) throws NativeWindowExceptionAttach the offscreen layer to this offscreen layer surface.Implementation may realize all required resources at this point.
- Throws:
NativeWindowException- if#isOffscreenLayerSurfaceEnabled()== false- See Also:
#isOffscreenLayerSurfaceEnabled()
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detachSurfaceLayer
void detachSurfaceLayer() throws NativeWindowExceptionDetaches a previously attached offscreen layer from this offscreen layer surface.- Throws:
NativeWindowException- if#isOffscreenLayerSurfaceEnabled()== false or no surface layer is attached.- See Also:
attachSurfaceLayer(long),#isOffscreenLayerSurfaceEnabled()
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getAttachedSurfaceLayer
long getAttachedSurfaceLayer()
Returns the attached surface layer or null if none is attached.
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isSurfaceLayerAttached
boolean isSurfaceLayerAttached()
Returns true if a surface layer is attached, otherwise false.
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setChosenCapabilities
void setChosenCapabilities(CapabilitiesImmutable caps)
Sets the capabilities of this instance, allowing upstream API's to refine it, i.e. OpenGL related settings.
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getLock
com.jogamp.common.util.locks.RecursiveLock getLock()
Returns the recursive lock object of this surface, which synchronizes multithreaded access.
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setCursor
boolean setCursor(PixelRectangle pixelrect, PointImmutable hotSpot)
Optional method setting cursor in the corresponding on-screen surface/window, if exists.- Parameters:
pixelrect- cursor pixels, maybe null for default cursorhotSpot- maybe null for default cursor- Returns:
- true if successful, i.e. on-screen surface/window w/ cursor capabilities exists. Otherwise false.
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hideCursor
boolean hideCursor()
Optional method hiding the cursor in the corresponding on-screen surface/window, if exists.- Returns:
- true if successful, i.e. on-screen surface/window w/ cursor capabilities exists. Otherwise false.
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