Package robocode.control.events
Battle events that occurs during a game, and which are used for the
robocode.control.IBattleListener class.
-
Interface Summary Interface Description IBattleListener The listener interface for receiving "interesting" battle events from the game, e.g. -
Class Summary Class Description BattleAdaptor An abstract adapter class for receiving battle events by implementing theIBattleListener.BattleCompletedEvent A BattleCompletedEvent is sent toonBattleCompleted()when the battle is completed successfully and results are available.BattleErrorEvent A BattleErrorEvent is sent toonBattleError()when an error message is sent from the game in the during the battle.BattleEvent This is the base class of all battle events.BattleFinishedEvent A BattleFinishedEvent is sent toonBattleFinished()when the battle is finished.BattleMessageEvent A BattleMessageEvent is sent toonBattleMessage()when an informal message is sent from the game in the during the battle.BattlePausedEvent A BattlePausedEvent is sent toonBattlePaused()when a battle has been paused.BattleResumedEvent A BattleResumedEvent is sent toonBattleResumed()when a battle has been resumed (after having been paused).BattleStartedEvent A BattleStartedEvent is sent toonBattleStarted()when a new battle is started.RoundEndedEvent A RoundEndedEvent is sent toonRoundEnded()when the current round of a battle has ended.RoundStartedEvent A RoundStartedEvent is sent toonRoundStarted()when a new round in a battle is started.TurnEndedEvent A TurnEndedEvent is sent toonTurnEnded()when the current turn in a battle round is ended.TurnStartedEvent A TurnStartedEvent is sent toonTurnStarted()when a new turn in a battle round is started.